Pages: [1] 2 3 |
1. Independence - Exploration - in Missions & Complexes [original thread]
Originally by: Lurtz Originally by: Perplexor A couple of the collidable structure in the second level are called "Unstable Wormhole" the description for this is :- Quote: Your sensors show readings of the chart when you aim...
- by Dux Dar - at 2006.12.20 12:08:00
|
2. 0.0 COSMOS/Exploration Feedback - in Missions & Complexes [original thread]
Feedback? Ok, you asked for it... blame yourself It seems impossible to know if an escalating path exploration site didnt trigger the escalating, or if you still have something to do. Are they supposed to despawn if you warp out of one after its...
- by Dux Dar - at 2006.12.19 12:15:00
|
3. Independence - Exploration - in Missions & Complexes [original thread]
The thing with this site is: -it doesnt despawn after killing all the rats. -the structures respawns -some of the structures on stage 2 takes AGES to shoot down (and no loot). Killing of the structures that doesnt take 30 min to kill, doesnt s...
- by Dux Dar - at 2006.12.19 11:22:00
|
4. Nosfearatu ? - in Revelations Testing and Development [original thread]
Originally by: Drutort Edited by: Drutort on 30/10/2006 18:43:42 some ideas: NOSF should have a signature/radius efficiently nerfą heavy one would not work so well on small targetsą because the ship is too small to get a lock and prope...
- by Dux Dar - at 2006.10.30 18:56:00
|
5. Is it so hard? Remove instas, let people warp to 0. How? Read.. - in Player Features and Ideas Discussion [original thread]
Simple and to the point, me like. fix-now - rethink later
- by Dux Dar - at 2006.10.30 17:43:00
|
6. Dampeners and Jammers, a total change. - in Player Features and Ideas Discussion [original thread]
I have NO fait in ccp's competence to get the exsisting ew system ever to become balanced, and think that dampeners and jammers are just wrong, as you KNOW you will loose ANY option to influence your imminent death if jumped when outnumbered, ind...
- by Dux Dar - at 2006.10.30 17:27:00
|
7. That "summer/winter time" thing is almost upon us again - in EVE General Discussion [original thread]
Originally by: Redundancy No matter what you do, someone will invariably get confused and post a new thread to keep the one posted five minutes earlier company. Sun goes up, Sun goes down, and *that* at least, will probably never change. ...
- by Dux Dar - at 2006.10.29 09:13:00
|
8. Invention discussion - in Revelations Testing and Development [original thread]
Originally by: Zarta Blastaphart Invention ? Hardly ! Reverse Engineering ? Possibly ! This whole scheme has no basis in a player driven market/economy and is IMHO flawed. Those with T2 BPO's are rich and will only get richer, those tha...
- by Dux Dar - at 2006.10.27 00:22:00
|
9. Ship Building help? - in Skill Discussions [original thread]
To start with, read chapter 13 (Manuf. & Research) of the player guide (link on the left menu on this web-site). After that, you might take a look at the "Nessie is the mother of all invention" dev blog (http://myeve.eve-online.com/devblog.asp?a...
- by Dux Dar - at 2006.10.22 12:06:00
|
10. 75 bill for a BPO, Wake up CCP? - in EVE General Discussion [original thread]
The new invention system will probaably not help on the situation alot. It will spread the income from T2 a bitt, but in the words of the devs, its gonna be bloody hard to get a T2 bpc, with realy crappy me. Our only hope is that over time they r...
- by Dux Dar - at 2006.10.22 11:47:00
|
11. Fear my colored line of doom... weapon effects - in Player Features and Ideas Discussion [original thread]
"fear my colored line of doom"... So, were getting a new graphic engine sometime in the future. However, from what i'v seen and heard, the main focus is on stuff like ships look and the general apearance of the environment. Dont get me wrong, all...
- by Dux Dar - at 2006.10.22 00:47:00
|
12. Some smal changes to make life easier - in Player Features and Ideas Discussion [original thread]
Edited by: Dux Dar on 22/10/2006 00:27:22 Ok, this is a compilation of different ideas here thats slovely dying, couse they are just "nice" and not ground-braking. However, they are simple, would make life easier, and shouldnt take TO long to...
- by Dux Dar - at 2006.10.22 00:27:00
|
13. AFK Flag in Chat - in Player Features and Ideas Discussion [original thread]
Edited by: Dux Dar on 15/10/2006 23:13:47 Actually, why stop at a /afk tag? Why not even more tags? Why not beeing able to sett different tags in different channels? Why not have visual icons for your present tag in the corner of your avata...
- by Dux Dar - at 2006.10.15 23:12:00
|
14. Player controlled outposts recruiting Agents - in Player Features and Ideas Discussion [original thread]
That is one way to add content into a outpost, and a nice idea as a beginning. However, i would personally prefere that the outpost ovner corperation could act as an agent themself, giving out "missions" through the upcoming contract system, wi...
- by Dux Dar - at 2006.10.11 12:00:00
|
15. Rigs, salvaging and materials. - in Player Features and Ideas Discussion [original thread]
You do know that you can refine any modules that drops, right? Modules will continue to drop into the new wrecks, and will not require any extra skill to loot.
- by Dux Dar - at 2006.10.11 11:45:00
|
16. standings updates - contracts and sovereignity - in Player Features and Ideas Discussion [original thread]
From the dev blog on the new contract system, one of the possible future addition to the system is: "Standings : We'd like to give contract issuers the ability to limit contracts by standings or even have standings influence price, so you coul...
- by Dux Dar - at 2006.10.11 11:27:00
|
17. 5 Steps to Better Enjoyment of Eve - in Skill Discussions [original thread]
Originally by: Malena How is grinding through killing the same thing over and over again praying you can find the next decent spawn point at least slightly open instead of totally camped "fun"? Im confused... are you talking abouth wo...
- by Dux Dar - at 2006.10.08 12:45:00
|
18. Its time to allow MicroWarpDrives in Deadpsace - in EVE General Discussion [original thread]
Yea, i agree, but im also realistic. In my view deadspace was something CCP thought up while we had problems with ship speeds beeing stupidly high. They more or less fixed this with limiting ships to one module, and making them dependent on mas...
- by Dux Dar - at 2006.10.06 13:45:00
|
19. Its time to allow MicroWarpDrives in Deadpsace - in EVE General Discussion [original thread]
More and more of the avialable content has been moved into deadspace every time they have updated missions or added new missions. Next patch this trend will most likely continue with the moving exploration sites (probably) beeing roving deadspace...
- by Dux Dar - at 2006.10.06 13:18:00
|
20. More gates into 0.0 is badly needed - in Player Features and Ideas Discussion [original thread]
First, let me say that i did not make this post becouse i have problem getting into 0.0 space. My main "works" in 0.0 space every day, and i'm very avare of what it takes to control the large space alliances claims (as my long list of shiplosses t...
- by Dux Dar - at 2006.09.20 18:11:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |